tag:blogger.com,1999:blog-5350909421320911401.post5849700830172009274..comments2022-10-19T07:38:51.527+13:00Comments on The Dice Odyssey: The EA of WargamingRunicmadhamsterhttp://www.blogger.com/profile/16998940858801320118noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5350909421320911401.post-16290071556945657932014-03-19T15:46:44.820+13:002014-03-19T15:46:44.820+13:00Glad it did. Yeah same day release is not the bes...Glad it did. Yeah same day release is not the best choice, they should prob wait a week or two before dropping a data slate, at least for the fact that many do feel that is has that DLC feel.<br /><br />I try to do more than just babble on my blog and glad you like it. I do enjoy seeing your stuff on WFB, espcailly since it is something I know so little about. Discussion is really what this should be all about, as otherwise we are all just talking to ourselves on the internet ;)Grumpy Guardsmanhttps://www.blogger.com/profile/17589097813598490581noreply@blogger.comtag:blogger.com,1999:blog-5350909421320911401.post-53028926810570874032014-03-19T15:38:32.849+13:002014-03-19T15:38:32.849+13:00I hate it when that happens, had it happen at leas...I hate it when that happens, had it happen at least 5 times i can remember.<br /><br />I think things like cities of death and planetstrike can be compared to things like rise of rome (AOE 1 expansion), what GW is doing with Data slates feels like weapon and armour packs that games sometimes release.Runicmadhamsterhttps://www.blogger.com/profile/16998940858801320118noreply@blogger.comtag:blogger.com,1999:blog-5350909421320911401.post-27358321877294680842014-03-19T15:35:22.830+13:002014-03-19T15:35:22.830+13:00Glad you liked it, i will admit that your post ins...Glad you liked it, i will admit that your post inspired me to write it so cheers. I agree with you that any wargame is pay to play and GW games even more so. I do like the idea behind Data slates, that periodically new rule for a army will be released keeping said army up to date and fresh, i even dont mind paying for them. What i dont like is these rules being released on the release day of the new codex, that feels wrong. <br /><br />And dont worry if you need to write a long comment go for it i enjoy discussion whenever the chance arises. Keep up the good work on your blog you always have good and interesting posts. Runicmadhamsterhttps://www.blogger.com/profile/16998940858801320118noreply@blogger.comtag:blogger.com,1999:blog-5350909421320911401.post-28976667218170984532014-03-19T14:34:10.990+13:002014-03-19T14:34:10.990+13:00Sigh I just typed a HUGE response and then refresh...Sigh I just typed a HUGE response and then refreshed the page... <br /><br />Oh well here is my take V1.1<br /><br />I do not agree that what GW does is anything like DLC. <br /><br />Remember back in the day where games had expansions? Like Age of Empires and Civilization? That is exactly what GW is doing. Added new options to expand your game play. New game types, new units and new rules to shake up how the game works. Of course this costs money but they are expansions. Not purchasable upgrades that people have to put up with. With DLC people cant say no to someone else using it, but with expansions you choose what expansions before the game begins. This is exactly what 40K does. <br /><br />I think its a good thing. But it is definitely not buying an advantage over someone else. <br /><br />Video games and Wargaming are a bit too different to really compare them in many ways. Wargaming is a hobby, and all hobbies cost frequent money to continue. Anonymoushttps://www.blogger.com/profile/10127782785335814252noreply@blogger.comtag:blogger.com,1999:blog-5350909421320911401.post-28742811332577645552014-03-19T14:33:13.116+13:002014-03-19T14:33:13.116+13:00Nice article man. I can def agree that GW is seen...Nice article man. I can def agree that GW is seen as the EA of wargamming, and in many ways is not a bad comparison. <br /><br />In regards to pay to play. The issue is that it is going to be pay to play. Units are going to be better than others, otherwise we can play checkers if we want every unit to be even and fair. Riptides are a good example, they are a pricy model that is powerful, but they are less powerful on the table top than in a persons mind. I have gunned one down with a guardsmen squad with lasguns and a plasma gun and first rank. Even these powerful units will have in most cases tactics to defeat them with out needing to go and buy a riptide or equivilant. But even in that case, I have to have guardsmen, or plasma guns, I have to buy those models. <br /><br />The other part of this is writing decently balanced rules. They really don't need to be as tight as everyone seems to claim, but their needs to be some sort of codex balance and usually some sort of disadvantage to taking a great unit, either through high points cost or a loss of troops or rule issues. Generally GW is okay at this, but as we have seen with Tau and Eldar, they were just too well written, there was really not bad thing or sacrifice to make. This is an issue. I think GW is currently trying to fix things with new releases rather than going back and nerfing already released codex's. I would prefer a solid FAQ, and I have a big gripe with their lack of recent FAQs, but I think the rapid releases are working in a way. Tau are no longer dominating, eldar are still very powerful, but tyranids are having some luck spoiling them. And in most cases, the data slates generally don't require you buy new models, as most have these already, it allows them to be used in new ways. There are a few silly things they have done, but I'm not sure they have even sold well. Now that would be something I would really be interested in seeing, what their digital releases are doing and how well they are selling. They keep on adjusting how they release things, so you have to think they are paying attention to some sort of ques, even if we don't see them. I will be really interested to see what digital releases look like a year from now.<br /><br />So I have lost my point I think and have rambled enough :). Good article and thanks for the shout out. I think the point in all this is to be constructive in criticism and I know that I have yet to email GW with my grievances and suggestions, and that is my fault alone. I know lots of gamers love to complain, but at least from what I know, few really do anything like write the company constructively.Grumpy Guardsmanhttps://www.blogger.com/profile/17589097813598490581noreply@blogger.com