Showing posts with label Wood Elf Army Book Review. Show all posts
Showing posts with label Wood Elf Army Book Review. Show all posts

Saturday, 10 May 2014

A Tool For Every Problem: Wood Elf Review Part 3

The book is mine! It arrived this afternoon. To celebrate the arrival of my limited edition Wood Elf army book i present to you part 3 of my review, enjoy.

Orion in winter, not sticking to the fluff.

Lets start off by looking at the special characters beginning with the King in the North Woods himself, Orion.

Orion

First off he is 600 points, so in a standard 2400 point game he takes up all your lord points. What you get is the Glassyist of Glass Cannons. WS:8 S:6 A:5 with Frenzy, ASF and Unbreakable. Defense wise he has T:5 W:5 with a 5+ ward save. So he falls over quickly but will take quite a number of enemy with him. He also has either a strength 7 bolt thrower shot or a Multiple shots 6 strength 5 bow attack, and at the start of each turn he gives devastating charge to all Wood Elf units within 6. Personally i wouldn't take him unless you have a life mage in your hero selection. But he still could be fun in a fluffy game.

Monday, 5 May 2014

Bows Everywhere: Wood Elf Review Part 2

This is part 2 of my Wood Elf Army Book review. In this post i will look at the magic items and unit selection. So once more grab a hot beverage, sit back and read on.

Note the image doesn't depict actual Wood Elf tactics
Before i go on i feel the need to state that due to the NZ Post Service i have yet to receive my copy of the book. Thankfully there was enough information on the web and podcasts covering the book that i effectively know whats in the book without having read it, so if i get a few things wrong thats why and feel free to correct me if i am wrong. 

The Wood Elf magic item selection has been severely reduced but we all knew that it would be. The question is do the items that remain make up for the items that where removed? Lets start by looking at what is on offer for Wood Elf Lords and Heroes. (Credit for the item descriptions goes to 40k Warzone)

The Spirit Sword. 85 points: Armour saves cannot be taken against Wounds caused by the Spirit Sword. Furthermore, immediately when an enemy character, champion or monster suffers one or more unsaved Wounds from the Spirit Sword, both he and the wielder must roll a 2d6 and add their respective Leadership values. If the wounded model's total is higher or the totals are the same, nothing else happens. If the wounded model's total is lower, it immediately suffers a Wound for each point by which it's total was exceeded, with no armour saves allowed.

So for a mere 30 extra points the item lost the all hits automatically wound ability but gains a ignore armour save rule and its extra ability doesn't damage the wielder. Not really worth it as it doesn't allow much in the way of protective gear and Wood Elf characters cant get good armour saves with mundane equipment (unless you count a 3+ save as good).


Friday, 2 May 2014

Pierce the Armour! Wood Elf Review Part 1

If you have an Armour Save we will modify it, or ignore it. That should be the tag line of the new shiny 8th ed Wood Elf Army Book. Its here and now that i have had some time to digest the new book i am ready to present you my review of the Wood Elf Army Book, anti armour edition. My review will start off looking on what we lost from the book, then we move onto the Army Wide Special rules, after that we look at the Magic items and units (Lords, Heroes, Core, Special, Rare), then its both magic lores with a final look at the special characters. This will be a multiple part review as trying to squeeze all the rules and my opinions on them into one post would make for a very big post. So sit back and enjoy.

We are back! On Stags!