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Sunday, 24 August 2014
A Weekend's Work
It started on Friday evening (technically the weekend). I took the sprues out of the box and began to clip the components off. In about half an hour i had begun assembling them.
Thursday, 21 August 2014
The Wood Elves Return! CTA 2014 Day 1
CTA 2014 has come and gone and it was a bitter sweet event for me. On one hand I didn't achieve my goal of getting mid of the group in overall placing but on the positive side I learnt a lot about my army, how to play it and the direction I want to take the Wood Elves in future games. Before I begin I want to say that across all 5 games my opponents were excellent sports and opponents, they all were provided genuinely enjoyable games and were joys to play against.
Game 1: Dawn Attack
Game one was against the one and only Nicholas Jebson and his Dark Elf hordes and the scenario was dawn attack. Deployment wise neither of us were badly affected by random deployment with most of our troops landing in the centre, that and both of our forces were mobile enough to reposition themselves if the need arose. I got first turn and began the shooting bombardment, killing a few Dark Elves here and there; the most notable was killing the Chariot that Nick general was riding in (said general succeed into the nearby corsairs). Nick’s opening turns saw him gun his forces towards my lines and generally weathering the Wood Elf firepower, he did charge a reduced shade unit into the some scouts with little effect on either side. The most important event in the early turns was my general killing himself by miscasting, rolling Dimensional cascade and failing the 4+ to not die roll (as it turns out he was foreshadowing events to come), I can’t even remember the spell he cast but I do recall making some vague statement along the lines of “Surly he can’t die now” or some equally dice tempting phase.
Game 1: Dawn Attack
Game one was against the one and only Nicholas Jebson and his Dark Elf hordes and the scenario was dawn attack. Deployment wise neither of us were badly affected by random deployment with most of our troops landing in the centre, that and both of our forces were mobile enough to reposition themselves if the need arose. I got first turn and began the shooting bombardment, killing a few Dark Elves here and there; the most notable was killing the Chariot that Nick general was riding in (said general succeed into the nearby corsairs). Nick’s opening turns saw him gun his forces towards my lines and generally weathering the Wood Elf firepower, he did charge a reduced shade unit into the some scouts with little effect on either side. The most important event in the early turns was my general killing himself by miscasting, rolling Dimensional cascade and failing the 4+ to not die roll (as it turns out he was foreshadowing events to come), I can’t even remember the spell he cast but I do recall making some vague statement along the lines of “Surly he can’t die now” or some equally dice tempting phase.
Images from the early game (Turns 1 and 2) |
Friday, 15 August 2014
Games Workshop is Really Not Your Friend
For many reader's their response to the title of this post will be "Thank you captain obvious", however GWs most recent anti consumer move (the one that inspired this post) should really hammer that line home. Let me make it clear: Games Workshop doesn't like you, it doesn't value you as a customer, it doesn't care about you and it certainly doesn't respect you, all we (the legions of people who buy things from GW) are revenue flow to Games Workshop. Revenue flow that can be condensed to at will, talked to as if we were stupid and above all we are the kind of revenue flow whose reactions to GW's moves are completely ignored.
No doubt many of you will be wondering what sparked that decidedly dark and grim opening paragraph, allow me to explain. Today i was linked to an in depth article that did a excellent job of explaining GW's recent move to try and limit the sale of its products to only Games Workshop stores. If they succeeded then, in Australia, stores similar to Mighty Ape, Slave to Painting and The Hobby Store would not be able to sell GW products any more meaning no more discounted GW product, and considering that GW already has raised the Aus (and NZ) price of its product to ridiculous heights already it will only make things worse for Australian GW hobbyists .
No doubt many of you will be wondering what sparked that decidedly dark and grim opening paragraph, allow me to explain. Today i was linked to an in depth article that did a excellent job of explaining GW's recent move to try and limit the sale of its products to only Games Workshop stores. If they succeeded then, in Australia, stores similar to Mighty Ape, Slave to Painting and The Hobby Store would not be able to sell GW products any more meaning no more discounted GW product, and considering that GW already has raised the Aus (and NZ) price of its product to ridiculous heights already it will only make things worse for Australian GW hobbyists .
Wednesday, 13 August 2014
All The Magical Things: Wood Elf Character Loadout Tactics
Wood Elf players are blessed and cursed when it comes to magic item selection for their characters. On the positive side there aren't that many good magic items in the new book so in many ways what worked in the last book still works. On the negative side there isn't a Banner of the World Dragon eskque item in our armoury. We got the dregs of the magic item barrel in terms of the quality and usefulness of our racial magic items. There are a few standouts but they are out numbered by average or just plain bad magic items. However i have already covered the racial items in part 2 of my review of the Wood Elf army book (it can be found here) so this post will be focusing on the core rule book items and how they can be used to benefit Wood Elf characters.
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Sadly no Wood Elf magic items were featured in this image |
Saturday, 9 August 2014
The Commissar and the Cannon
Following on from last week's hobby labours i continued my work my 3 WIP armies, and managed to produced some finished products which i would like to share with you today. First up is the colonel Commissar himself, Ibram Gaunt (once again i apologise for the faint black bars in these images, i do have a proper camera now but it lacks a SD card):
Tuesday, 5 August 2014
Hobby Rampage
My small painting desk has been frantic with activity of late (thats what happens when building 3 armies all at once). With work going ahead on an Ork army, Tanith First and Only Imperial Guard regiment and a WHFB Khorne Demon army my hobby time has been devoted to building and painting models from these 3 armies, thankfully the Wood Elves are about finished bar a few movement trays that need doing.
So first up i wanted to show the test model for my Khorne Demons colour scheme. Recently i had some family in America who were willing to pick up a few things for me, most of which was a brand new Khorne Demon army and here is the first finished model in that army.
So first up i wanted to show the test model for my Khorne Demons colour scheme. Recently i had some family in America who were willing to pick up a few things for me, most of which was a brand new Khorne Demon army and here is the first finished model in that army.
Saturday, 2 August 2014
The Storm of Arrows. CTA 2014 Practise
Thursday saw the first practise game for my CTA Wood Elf list, and my opponent was doing the same. Nick Jebson (author of the HMS Distraction) was taking his Beast Hunter list for a spin and looking just at the lists our armies do seem evenly matched. I was taking:
2400 Pts - Wood Elves Roster - Call to Arms List v 1.1
Spellweaver (1#, 305 pts)
1 Spellweaver, 305 pts (Always Strikes First; Blessing of The Ancients; Forest Stalker; General; Level 4 Upgrade; Asrai Longbow; Hand Weapon; Volley Fire)
1 Elven Steed (Fast Cavalry; Vanguard)
1 Channeling Staff
1 Talisman of Preservation
1 The Lore of High Magic
Shadowdancer (1#, 185 pts)
1 Shadowdancer, 185 pts (Always Strikes First; Blessing of The Ancients; Forest Stalker; Level 1 Wizard; Hand Weapon; Extra Hand Weapon x1; Immune to Psychology)
1 Glittering Scales
Glade Captain (1#, 150 pts)
1 Glade Captain (Battle Standard Bearer), 150 pts (Always Strikes First; Forest Stalker; Asrai Longbow; Hand Weapon; Battle Standard Bearer; Volley Fire)
1 Gambler's Armour
1 Hail of Doom Arrow
Spellsinger (1#, 150 pts)
1 Spellsinger, 150 pts (Always Strikes First; Blessing of The Ancients; Forest Stalker; Level 2 Upgrade; Asrai Longbow; Hand Weapon; Volley Fire)
1 Dispel Scroll
1 Ironcurse Icon
1 The Lore of Beasts
Waystalker (1#, 110 pts)
1 Waystalker, 110 pts (Always Strikes First; Forest Stalker; Hawk-eyed Archer; Asrai Longbow; Hand Weapon; Extra Hand Weapon; Scouts; Sniper; Volley Fire)
1 The Bow of Loren
Eternal Guard (20#, 265 pts)
19 Eternal Guard, 265 pts (Always Strikes First; Forest Stalker; Musician Mus; Standard Bearer Std; Hand Weapon; Asrai Spear; Light Armour; Stubborn)
1 Eternal Warden (Always Strikes First; Forest Stalker; Hand Weapon; Asrai Spear; Light Armour; Stubborn)
1 Standard of Discipline
Glade Guard (10#, 170 pts)
10 Glade Guard, 170 pts (Always Strikes First; Forest Stalker; Musician Mus; Standard Bearer Std; Hand Weapon; Asrai Longbow; Trueflight Arrows; Volley Fire)
Glade Guard (10#, 160 pts)
10 Glade Guard, 160 pts (Always Strikes First; Forest Stalker; Musician Mus; Hand Weapon; Asrai Longbow; Trueflight Arrows; Volley Fire)
Glade Guard (10#, 160 pts)
10 Glade Guard, 160 pts (Always Strikes First; Forest Stalker; Musician Mus; Hand Weapon; Asrai Longbow; Trueflight Arrows; Volley Fire)
Deepwood Scouts (10#, 160 pts)
10 Deepwood Scouts, 160 pts (Always Strikes First; Forest Stalker; Hand Weapon; Asrai Longbow; Trueflight Arrows; Scouts; Skirmishers; Volley Fire)
Deepwood Scouts (10#, 160 pts)
10 Deepwood Scouts, 160 pts (Always Strikes First; Forest Stalker; Hand Weapon; Asrai Longbow; Trueflight Arrows; Scouts; Skirmishers; Volley Fire)
Treeman (1#, 225 pts)
1 Treeman, 225 pts (Forest Spirit; Tree Whack; Causes Terror; Flammable; Large Target; Scaly Skin; Stubborn; Thunder Stomp)
Waywatchers (5#, 100 pts)
5 Waywatchers, 100 pts (Always Strikes First; Forest Stalker; Hawk-eyed Archer; Hand Weapon; Asrai Longbow; Extra Hand Weapon; Scouts; Skirmishers; Volley Fire)
Waywatchers (5#, 100 pts)
5 Waywatchers, 100 pts (Always Strikes First; Forest Stalker; Hawk-eyed Archer; Hand Weapon; Asrai Longbow; Extra Hand Weapon; Scouts; Skirmishers; Volley Fire)
2400 Pts - Wood Elves Roster - Call to Arms List v 1.1
Spellweaver (1#, 305 pts)
1 Spellweaver, 305 pts (Always Strikes First; Blessing of The Ancients; Forest Stalker; General; Level 4 Upgrade; Asrai Longbow; Hand Weapon; Volley Fire)
1 Elven Steed (Fast Cavalry; Vanguard)
1 Channeling Staff
1 Talisman of Preservation
1 The Lore of High Magic
Shadowdancer (1#, 185 pts)
1 Shadowdancer, 185 pts (Always Strikes First; Blessing of The Ancients; Forest Stalker; Level 1 Wizard; Hand Weapon; Extra Hand Weapon x1; Immune to Psychology)
1 Glittering Scales
Glade Captain (1#, 150 pts)
1 Glade Captain (Battle Standard Bearer), 150 pts (Always Strikes First; Forest Stalker; Asrai Longbow; Hand Weapon; Battle Standard Bearer; Volley Fire)
1 Gambler's Armour
1 Hail of Doom Arrow
Spellsinger (1#, 150 pts)
1 Spellsinger, 150 pts (Always Strikes First; Blessing of The Ancients; Forest Stalker; Level 2 Upgrade; Asrai Longbow; Hand Weapon; Volley Fire)
1 Dispel Scroll
1 Ironcurse Icon
1 The Lore of Beasts
Waystalker (1#, 110 pts)
1 Waystalker, 110 pts (Always Strikes First; Forest Stalker; Hawk-eyed Archer; Asrai Longbow; Hand Weapon; Extra Hand Weapon; Scouts; Sniper; Volley Fire)
1 The Bow of Loren
Eternal Guard (20#, 265 pts)
19 Eternal Guard, 265 pts (Always Strikes First; Forest Stalker; Musician Mus; Standard Bearer Std; Hand Weapon; Asrai Spear; Light Armour; Stubborn)
1 Eternal Warden (Always Strikes First; Forest Stalker; Hand Weapon; Asrai Spear; Light Armour; Stubborn)
1 Standard of Discipline
Glade Guard (10#, 170 pts)
10 Glade Guard, 170 pts (Always Strikes First; Forest Stalker; Musician Mus; Standard Bearer Std; Hand Weapon; Asrai Longbow; Trueflight Arrows; Volley Fire)
Glade Guard (10#, 160 pts)
10 Glade Guard, 160 pts (Always Strikes First; Forest Stalker; Musician Mus; Hand Weapon; Asrai Longbow; Trueflight Arrows; Volley Fire)
Glade Guard (10#, 160 pts)
10 Glade Guard, 160 pts (Always Strikes First; Forest Stalker; Musician Mus; Hand Weapon; Asrai Longbow; Trueflight Arrows; Volley Fire)
Deepwood Scouts (10#, 160 pts)
10 Deepwood Scouts, 160 pts (Always Strikes First; Forest Stalker; Hand Weapon; Asrai Longbow; Trueflight Arrows; Scouts; Skirmishers; Volley Fire)
Deepwood Scouts (10#, 160 pts)
10 Deepwood Scouts, 160 pts (Always Strikes First; Forest Stalker; Hand Weapon; Asrai Longbow; Trueflight Arrows; Scouts; Skirmishers; Volley Fire)
Treeman (1#, 225 pts)
1 Treeman, 225 pts (Forest Spirit; Tree Whack; Causes Terror; Flammable; Large Target; Scaly Skin; Stubborn; Thunder Stomp)
Waywatchers (5#, 100 pts)
5 Waywatchers, 100 pts (Always Strikes First; Forest Stalker; Hawk-eyed Archer; Hand Weapon; Asrai Longbow; Extra Hand Weapon; Scouts; Skirmishers; Volley Fire)
Waywatchers (5#, 100 pts)
5 Waywatchers, 100 pts (Always Strikes First; Forest Stalker; Hawk-eyed Archer; Hand Weapon; Asrai Longbow; Extra Hand Weapon; Scouts; Skirmishers; Volley Fire)
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