What with the dispatching of my Planetfall order on December 10th I feel its time to talk about Planetfall, my feelings about it so far, how the models are shaping up the just the game in general. Firstly I just wanted to say that I am impressed with how Spartan handled the first Planetfall wave; they encounter unexpected demand for the starter kit and recon helixes that came with it. In response they let their customer know, via email, that the release would be delayed for a while as they produced more boxes to fill their pre-orders. This is how you handle “unexpected demand” for a product. As of the time of writing this post (9/12/2014) I have yet to receive an email telling me that my shipment will be delayed so all looks well for this release being sent out on time.
To date I have played 2 games of Planetfall and I have really enjoyed it, the game mechanics are simple and very easy to understand, so far I haven’t found a rule that is complicated that I haven’t been able to understand it immediately. The shooting mechanics are very easy, you determine the range band the target is in and use that to determine how many Attack Dice you can roll for the shooting attack, a 4,5 and 6 is a success (with 6s counting as 2 hits and allowing you to roll another dice), after that you compare the number of hits to the target’s Damage Rating (DR) and if the hits exceed the DR then the target is destroyed/suffers a wound. Some units have shields that can reduce the number of hits but the mechanics for them are simple and easy to get.
|The Relthazoa Core Helix|
The race I am most impressed with are the Sorylians, the look of the heavy and medium walkers are spot on, especially the heavy. Huge, towering with an impressive array of weaponry on its back, Sorylian players have a good look core helix.
|The Sorylian Core Helix|