|The Imperial Guard, Masters of Cover Art|
Another good point bought up was that few new units added to the codex dont make up for the units cut from the codex. For those unaware the new units are:
-Scion Squads (sort of new, they are just rebranded storm trooppers)
-Scion Command Squads
And the units cut from the book inculde (once again 40k players please correct me if i am wrong):
-Penal Legion Squads
So IG player loose powerful Artillery Pieces, Special Characters and Penal Legion squads, and get the box truck, storm trooper command squads and a mortar tank. Not really a fair trade in my book. Also the hosts of the show mentioned that the new book felt like the old book, copy pasted with a few bits cut out and upgraded for 6th ed (warlord traits and army magic times, come on its what they are).
On the positive side of the aisle the Warlord traits are all good (called the best warlord trait table during the episode), with every result on the table giving you a decent benefit, Knight commander Pask is an excellent upgrade for any armour heavy Guard player, in fact the book caters to tank loving guard players in many ways one of the key ones being HQ tank commander options.
At the start of the review the Imperial Guard book was called Codex Cadia, because of the utter lack of variety in terms of doctrines, effectively making every imperial guard army a Cadian army in different clothes. And if you had fond memories of 4th ed Imperial Guard, where there was a doctrine system that allowed you to pick a series of doctrines that allowed you to play armies like Tanith or the Steel Legion, then you cant help but be let down by this book. Yeah it may have upgraded the Guard to 6th ed, but it didn't do a whole lot more than that. Until next time.