1: Strength 4 Longbows for all!
This is a big one. If Waywatchers, Scouts, Warhawk Riders and Glade Riders all got strength 4 longbows (and by strength 4 i mean strength 4 all the time, not just at short range) then those units would not only instantly be worth (or in the case of the Glade Riders, who are 24 points each, partly worth) their points cost but people would actually consider taking those units. Right now in my 2400 point list i am debating taking two units of 6 Waywatchers or 1 extra Treeman. If Waywatchers got strength 4 shots then i would take them over the extra Treeman instantly. I may even consider Glade Riders if they get the bow, but at 24 points a pop maybe not.
|Wood Elves live by the bow, so lets give them a decent bow|
2: Even more Strength 4 weaponry
The Eternal Guard are a decent unit, they can become stubborn leadership 9 very easily and stubborn leadership 10 isn't that much harder. On top of that the front rank counts as having extra hand weapons and the back ranks count as having spears. But they lack the killing power to make them truly effective. I don't think it would break the game to give Eternal Guard a strength 4 close combat weapon. This would mean that they could threaten most core close combat units, and considering that you pay 12 points for them i think it would be a reasonable move.
3: A better Lore of Athel Loren
Again not a game breaking suggestion considering that the Lore of Athel Loren is about the most useless thing in all of 8th ed Warhammer right now. Personally speaking i think mash up between the Lore of Life and Beasts would suit the Wood Elves fine, with a little terrain manipulation thrown in fluff purposes.
4: Buffed Treeman Ancients
Treeman are some of the best monsters in the game, Treeman Ancients are not the best monstrous characters in the game. For 40 points extra you get one more point of LD than a normal Treeman, character rules and access to sprites. What would be great would be a buff to strength, toughness and wounds. After all the Ancients have been around for far longer than normal Treeman and so should be harder to kill.
5: Marksmen Prowess
High Elves have Martial Prowess and Dark Elves have Murderous Prowess, so it makes sense that Wood Elves would have Marksmen Prowess. As for what it does? It will probably be that you re-roll ones when rolling to hit with shooting. But what i would like is on a roll to hit of 6 (for shooting attacks) that shot ignores armour. That would go along way to dealing with the issue Wood Elves have with armour.
6: Better Forest Spirits
Forest Spirits are great. They give the Wood Elf army something the other elves don't have and thats T4 and S4 core troops. While the other elves have cavalry that can get decent strength on the charge Wood Elves have dyrads who have decent strenght all the time. However the forest spirits (talking specifically about Dryads, Treekin and Treemen) could be better, like having a 5+ ward save all the time, or being unstable as kit doesnt quite make sense for ethereal spirits inhabiting bits of trees to runaway.
|Forest Spirits: Virtually fighting trees|
Reading Wood Elf lore makes one thing very apparent: Wood Elves don't go for the battle line/pitched battle thing. They prefer Ambush and hit and run tactics over direct confrontation and it would be nice to see some rules that reflect that. Perhaps the ability to buy the ambush rule for certain units would be a good idea, or a way of manipulating the way terrain is set up.
8: Improved "Old" Units
Wardancers and Waywatchers are great lore and model wise. Rules wise they aren't as effective as other units and so miss out on slots in the army. A boost in the new book would be great for these guys. Improved Dances for Wardancers and themey ambush/master marksmen rules for the Waywatchers would be a great boost for these units.
9: Army wide points reduction
Dark Elf Level 1 mages are 80 points, High elf level 1 mages are 85 and Wood Elf mages are 90 and can take only one lore. This is repeated across the whole army with no core units being below 12 points a model and Glade Riders being 24 points. Ever wondered why there didn't seem to be many models in your opponents Wood Elf army? Well this is why.
10: Monstrous Stagilry
Dark Elves didn't get monstrous Cavalry, High elves didn't get drake riders, will Wood Elves get Stag Riders? Who knows but out of all the elf armies Wood Elves seem like the ones for who monstrous cavalry make the most sense. Wood Elf nobles already can ride great stags so i think it fairly likely the Wood Elves will get monstrous Cavalry.
So there you have it, my list of things i would like to see in the new Wood Elf book. I dont that list makes Wood Elves broken. It just makes them a waay bigger threat. It will be interesting to see what May brings, but remember Wood Elves are currently in the depths of winter, there is no way for the army to get worse so at this stage any news is good news. Until next time.