Its been 5 months since i started my wood elves, during that time i have been in 3 tournaments and countless club games with them, i have learned a lot and and gained valuable tactical insight. Until recently i have been running a 3S army, that being: Sticks, Shooters and Spells. Now this army build relies on the glade guard shooting off or panicking infantry units and the treemen stomping on the others. However there a few issues, the first being that there aren't enough treemen (yes 3 isn't enough) to hold the line and block the infantry units, and the glade guard often cant do enough damage to shoot off or panic their units.
So the list has gone through a revision, gone is the 3S structure and in is a more close combat list, with glade guard being swapped out for Eternal Guard, and the Treeman Ancient swapped out for a close combat Highborn. The idea being that these close combat units go after the toughest infantry units with the treemen breaking (in theory) any bus unit on the field. Also included is a unit of wardancers who double up as a bunker for the level 4 spellweaver. So the new standard list looks something like:
Wood Elf Highborn w/ Twilight spear, Armour of the Fey and the Amber Pendant
Level 4 Spellweaver w/ Wand of the Wych Elm and Iron Curse Icon
Wood Elf BSB w/ Hail of Doom Arrow
Level 2 Spellsinger w/ Divination Orb
20 Glade Guard w/ Full Command and Banner of Eternal Flame
20 Glade Guard w/ Full Command
20 Eternal Guard w/ Full Command and Razor Standard
9 Wardancers w/ Musician
So in hindsight focusing on glade guard wasn't the way to go with so few combat units to finish off the weakened target. Hopefully this new list will be able to stand up in combat whilst still providing enough fire power to damage dangerous units. Untill next time.
Rex "I love trees" Foote
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