The Koronus Expanse is the name given by Imperial authorities to a dangerous unexplored region of the Halo Stars beyond the Calixis Sector. The Expanse is accessed through the Koronus Passage, a treacherous but navigable route through the great warp storms that bar passage to the Halo Stars beyond the way station of Port Wander. As is true of the Calixis Sector itself, the Expanse was untouched by the God-Emperor’s Crusade many millennia ago—and so it is a realm of fearsome xenos, treasures beyond imagining, heathen worlds of men, and the echoes of ancient doom.
The Koronus Expanse in the the 41st Millennium is a scattered, partly explored region containing a few young colonies and vast natural wealth still barely exploited. Rogue Traders vie with one another for known resources, heedless of lives lost in the pursuit of riches, while a tentative attempt at Imperial colonisation follows in their wake. Drawn by the flow of wealth, pirates and servants of the Dark Gods have also slipped into the Expanse, eager to cast destruction upon the works of the God-Emperor’s faithful, living by what they wrest from dead hands, while the Expanse itself holds many secrets and native inhabitants no less dangerous.
For centuries, Rogue Traders have braved great evils and the treacherous warp to venture into the Koronus Expanse, but their efforts have barely begun to uncover its secrets.
Footholds have been built close to the few semi-stable warp routes into the area. Here, resource-rich worlds are exploited, xenos ruins excavated, trade envoys meet with heathen lords, and colonies are attempted upon sheltered worlds. This effort has been enough to shower wealth and fame upon the fortunate—and make corpses of the rest. The gateway to the Expanse is littered with broken vessels and tales of the vanished.
Beyond these human conflicts lie truly dark and dangerous voids, rife with rumoured terrors, undiscovered stars, and worlds of men who have never known the God-Emperor. There are no defined warp-routes, no safe ways through the swirling empyrean. These regions hold the fearsome Ork, the treacherous Eldar, and strange ruins that lie beneath the light of dying stars.
The warp space of the Koronus Expanse is treacherous and unknown in the main, and the partially explored regions of the Expanse are islands of Imperial activity amidst a vastness of danger and mystery. Navigating is a far cry from traversing the established warp routes of the Calixis Sector.
Most of the Koronus Expanse is known to the Imperium only though legend, revelation, and hearsay. The Rogue Trader who ventures into this unknown risks his very soul upon the talent of his Navigator, and on the quality of what little information he has gleaned from those gone before.
Beyond the partly explored regions of the Koronus Expanse, past deeps beset by pirates and dread xenos, lie many worlds and strange phenomena which exist as the stuff of dark legend. Some of these uncharted stars were visited by a single Rogue Trader whose tales are doubted or dismissed by rivals as outright lies, while others are known only from dubious and apocryphal sources such as Thulean datavaults recovered from Dolorium’s voids in 741.M41, or the infamous prophetic visions of the Seven Witches of Footfall.
Other fragments of contradictory lore relating to these dark zones are culled from even more untrustworthy sources, such as the muted astropathic whispers overheard on the warp’s twisted eddies, the falsehoods of the deceitful Eldar, or the ancient myths of heathen worlds given over to darkness for millennia uncounted. Such areas are labelled only as “Here be monsters” on ancient charts, where only the foolhardy or insane would venture to seek their destiny
The Koronus Expanse |
Beyond the larger nebulae of the Koronus Expanse are regions visited only by the silent Disciples of Thule and a few others. Tales are told of ghost-vessels, beauteous but deserted worlds, dust-nebulae that claim the souls of the damned and forsaken—and of course, wealth beyond measure awaiting the courageous Rogue Traders who will claim it.
And the Hecaton Rifts also have a descirption which is as follows:
The Rifts of Hecaton are an unnatural darkness in the far depths of the Koronus Expanse, like the anger of gods fallen upon worlds long ago. Their presence casts a long shadow across the Expanse; the Rift stars are guttered and dead, and the bold Rogue Traders who go there do not return. The Rifts long ago swallowed the potent Lord Inquisitor and Rogue Trader Kobras Aquairre, and many suppose the same fate to have befallen the Disciples of Thule who followed in his wake. The stars that exist in the shadow of the Rifts
are ill-omened places of which little is known apart from the uncertainties of myths and prophecy.
Before i go there is one other thing i would like to talk about. Whilst browsing Trade i noticed that a account going by the name of Livewire Games is offering a 15% discount on all GW related stock. If you want a good price on GW products then check out their Trade Me account or their Website. Until next time.
Rex
Thank you for documenting your games in this narrative style. I've really enjoyed it so far. Jayden's character sounds like they'll provide some interesting highlights along the way.
ReplyDeleteI picked up the Black Crusade Core book a couple days ago. Gonna take another stab at these games :)
Cheers, i am glad you enjoy them so far
DeleteMy character went to the trophy room for he had no throne to pray in. He asked the Emperor for a sign to show that discarding the women into space was a good idea. Staring out into the crazy warp through the window he saw the face of the lady smiling briefly. He now knows it was the Emperors will that she was killed. It is now clear why the Kroot is displeased at the event, its naturally opposing the Emperors will. Its not its fault though. Off to the next planet. I cant wait to try my "skills" on the next wounded soldier...
ReplyDeleteGreat roleplay so far dude.