I used my NZTC list, which included:
2400 Pts - Wood Elves Roster
Total Roster Cost: 2399
Treeman Ancient (1#, 350 pts)
1 Treeman Ancient, 325 pts
1 An Annoyance of Netlings, 25 pts
Spellweaver (1#, 250 pts)
1 Spellweaver, 250 pts = (base cost 215 + Level 4 Upgrade 35)
Noble (1#, 132 pts)
1 Wood Elf Noble (Battle Standard Bearer), 92 pts = (base cost 75 + Light Armour 2 + Battle Standard Bearer 15)
1 Opal Amulet, 15 pts
1 A Resplendence of Luminescents, 25 pts
Noble (1#, 160 pts)
1 Wood Elf Noble, 110 pts = (base cost 75 + Waywatcher Kindred 35)
1 Sword of Might, 20 pts
1 Hail of Doom Arrow, 30 pts
Glade Guard (15#, 214 pts)
14 Glade Guard, 186 pts = 14 * 12 (base cost 12) + Musician Mus 6 + Standard Bearer Std 12
1 Lord's Bowman, 18 pts
1 Banner of Eternal Flame, 10 pts
Glade Guard (15#, 192 pts)
14 Glade Guard, 174 pts = 14 * 12 (base cost 12) + Musician Mus 6
1 Lord's Bowman, 18 pts
Glade Guard (15#, 192 pts)
14 Glade Guard, 174 pts = 14 * 12 (base cost 12) + Musician Mus 6
1 Lord's Bowman, 18 pts
Glade Guard (15#, 192 pts)
14 Glade Guard, 174 pts = 14 * 12 (base cost 12) + Musician Mus 6
1 Lord's Bowman, 18 pts
Wardancers (7#, 147 pts)
6 Wardancers, 115 pts = 6 * 18 (base cost 18) + Musician Mus 7
1 Bladesinger, 32 pts
Treeman (1#, 285 pts)
1 Treeman, 285 pts
Treeman (1#, 285 pts)
1 Treeman, 285 pts
He used his standard list which looked like:
1 General of the Empire with a rune-fang.
1 Level 4 Master Wizard (lore of heavens)
1 Level 2 Battle Mage on horse (lore of Light)
1 Master Engineer
6 Units of 10 Handgunners
24 Halberdiers
24 Inner Circle Knights with Great Weapons.
3 Great Cannon
1 Hellblaster Volley Gun
The battle field had 2 hills in his deployment zone, a few scatted copses of trees and a hill in my deployment zone. I deployed my Glade Guard in a line with the BSB unit on my single hill. The wardacners, 2 Treemen and level 4 wizard took the left flank, and due to a miscommunication the Ancient took the centre (which probably contributed to the end result).
He deployed all his artillery (aside from one cannon) on his big hill, with the knights on the left flank (facing the Treemen and co), 4 units of handgunners started at the base of said big hill along with the Halberdiers and Heroes. Finally 2 units of Handgunners and a cannon took the right flank....alongside a sneaky scout noble with the Hail of Doom Arrow.
Unfortunately there are no pictures of deployment, but there are of the first turn, which i won.
The Left Flank |
The Treeman Ancient makes the most of his poor deployment |
The "Sneaky" Waywatcher Hero and his victims |
The Arrowline |
Knight V.S Treeman action |
The right Empire Flank |
The Ancient attracts cannon fire |
The left flank also attracts fire |
The Ancient advances |
The Arrowline follows suit, note the Waywatcher rear charges the Handgunners |
A combat gone wrong, so wrong that it caused the picture to blur |
Turn 2 was the turn of failure for me. It started good, with the 2nd Treemen charging the knights in the flank and the Waywatcher charging the Handgunners in the rear. The Ancient stumbled forward and the Archers shuffled about. In the magic phase i hit the knights with the Curse of Anraheir and in the shooting phase killed few assorted Empire troops. The combat pahse was not all bad, the Waywatcher hero managed to beat the Handgunners he had charged forcing them to flee but coping a wound in return. An then it was the Treeman fight, i dont want to talk about it its painful. No wounds and the Treeman fled. Sad.
Empire Turn 2 |
The result of the Waywatcher's handy work |
The Empire's second turn didnt have as many pictures, i apologize but i got caught up in the game and forgot to take pictures. In the movement phase the fleeing Handgunners rallied, the Knights remained where they were due to the Curse of Arnaheir. In the shooting phase the artillery concentrated fire on the Treeman, killing the Ancient and wounding the fleeing Treeman.
The railed Handgunners meet a pointy end |
Before the combo charge |
The reshuffled Arrowline |
There were no pictures of Empire turn 3. Sorry but Wood Elves sometimes have issues with " Technology".......and cannons. In the movement phase the Empire Halberdiers moved up to the small square of door mat/field. Elsewhere magic buffed the Knights and debuffed the Treeman (same spells as before), and the cannons caused several panic tests amongst the Archers, who all held.
Pictures!! Only one though, this one is of what happened after the combo charge. |
Turn 4 and here was when i thought i would win back the game that was rapidly slipping though my grasp. I charged the Treeman and Wardancers into the Knights with savage glee. In the magic phase i did something dumb. Jayden had been very good at dispelling my magic, and to ensure that the knight combat went according to plan i decided to 4 dice Wyssan's Wildform and Savage Beast of Horrors, Wildform on the Treeman and Beast on the wizard, well i irresistibly cast Wildform, lost the last 2 levels, the plan and the combat. The Treeman was wiped out, the Wardancers wiped out and the former Beastweaver fled. The Knights restrained pursuit in fear of the Curse. Oh there was some shooting, but after the magic and combat phase it didn't warrant mentioning.
The Knights celebrate not being cursed by charging a unit of Glade Guard, who fled. |
Now you see em....... |
......Now you dont |
Empire turn 4 was the turn i mistook for turn 6, the price of not having a proper turn counter, but i didnt matter much in the end. It began badly with the Knights causing a unit of Glade Guard to flee by charging them. It then got worse in the magic phase when all the units on the Arrowline got ZZAAPPED!!! by chain lighting, and reached its height of badness when the Helblaster did a magic trick with a glade guard unit and caused it to vanish, poof. Oh and the Beastweaver got shot by something that killed him.
At this point we thought it was game over, tallied up the points and found out that Jayden had won 15-5, it was well played by him even with the dice rolling in my favor more than once. There now exists a friendly competitive atmosphere between me and Jayden that will see us clash many more times. This game was close (it all hinged on the knight combat) and i hope all our games are as close and enjoyable. until next time.
Rex
At this point we thought it was game over, tallied up the points and found out that Jayden had won 15-5, it was well played by him even with the dice rolling in my favor more than once. There now exists a friendly competitive atmosphere between me and Jayden that will see us clash many more times. This game was close (it all hinged on the knight combat) and i hope all our games are as close and enjoyable. until next time.
Rex
Your Camera makes me look like a little kid... :P
ReplyDeleteYea was great fun, I felt like this game was less dice luck and more tactics ish. I know that soon those tree men will get even tougher randomly and slaughter my men haha. Round three on Thursday!